1 Learn the steps to "Country Kiddie Boogie"
Watch the video to learn the steps to the line dance.
In this lesson you will
#57 “Country Kiddie Boogie”-line dance
#58 “Let’s Catch a Rooster” – chase game (adapted to board game), play beat/rhythm game – read rhythms,melody, compose a B section
Play recorder melodies on the virtual xylophone (review 1-13, learn 14-15-16)
Watch to see how the kids play the game.
Think of ways to adapt the game for Zoom or in-person.
Depending on the musical experiences your students have had,
this may be a reading song.
If it is readable for your students, pause the video and have students read the rhythms and the solfa or note names.
The teacher should copy the beat and rhythm cards given in supporting resources.
Students should find something to drum with: sticks, 2 pencils, 2 spoons
Review the definition of beat with your students.
"The beat is the steady pulse of the music that you can feel, move or play to."
Tell them when you hold up the beat card, they should click the steady beat on their sticks.
Review the definition of rhythm with your students.
In a song with words, rhythm is the way the words go.
Tell them when you hold up the rhythm card, they should drum the rhythm.
Sing the song. When you hold up the beat card, they should click the steady beat on their sticks.
When you hold up the rhythm card, they should drum the rhythm.
This is the beat/rhythm switch game.
When students are successful, divide the class into two groups.
Group 1 plays the beat on a drum.
Group 2 drums the rhythm with sticks.
Do both parts at the same time.
This helps students to understand the difference between beat and rhythm.
There is a digital version of this in the interactive rhythm activities for this song.
Review the following note values with your students.
Name the note and tell how long it is held for.
quarter note = 1 beat
pair of 8th notes = 1 beat
half note = 2 beats
quarter rest = 1 beat (in the game, you'll miss a turn)
dotted half note = 3 beats
whole note = 4 beats
These note values the ones that are used on rhythm dice from Themes & Variations.
pair of 16th notes + 8th = 1 beat
8th note + pair of 16th notes = 1 beat
four 16th notes = 1 beat
half rest = 2 beats (miss 2 turns)
8th note triplet = 1 beat
repeat = get another turn
In-person: If possible, take the students outside and have a race between 2 students to a designated finish line.
Zoom: Play a race game with rhythm dice or note value cards. (cards will be in supporting resources)
Choose two racers. I have 2 spiders, so those are my racers.
Place the rubber chicken at the end of the route.
Racer 1 starts. Sing 4 beats of the song. Roll the rhythm dice or choose a card with a note value. Racer 1 moves the number of spaces = value of the note or notes. Racer 2 has a turn. Sing 4 beats of the song. Continue until one racer wins.
Game board and image coming soon.
If students are just learning the rhythms in the song, do activities 1,2,3 and 6.
If your students are good at reading these rhythms, do activities 6, 9, and in a week or two, 10.
Optional: Use the song as the theme, and create a B section
With class input, create a rhythm composition.
Try a variety of ways of performing it:
- clap the top line, and pat the 2nd line
- pat line 2 and clap line 1
- play on instruments
Refine and revise the composition until you are happy with it.
Decide on a form for your composition.
A - sing the song. B - perform the rhythm composition. A - sing the song
You could accompany the song with this ostinato on barred instruments: F C' C F
Have students discuss the performance.
Discuss how you might perform it if you were to perform it a second time.
Review Recorder Melodies 1-13 on the virtual xylophone
In the upper left corner it says "Choose Song"
Select the songs to practice.
Choose new songs to learn. (14-15-16)
If allowed to play the songs on the recorder, play on the recorder instead of the virtual xylophone.